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Nailed the brief here nice one :D

Timing was absolutely integral to success! The little delay on the spikes etc was great! Realising I could out run them if I was quick was a nice little 'F** yeah* moment :D

The big  boy skull caught me out the most tbh, would love to playthrough without the ever present threat, but tbh it totally helps nail the 'You don't stand a chance' vibe.

Art's simple, and pleasing to the eye as well!

Thank you I'm glad you enjoyed the game!

and yeah haha with the jam theme I had the idea for the big skull being an unstoppable threat from the start, but yes I think with a few more mechanics and ideas the game could work without it.

Glad you liked the art! I think I got lucky with it and all my first choices felt like a perfect fit, the colors, the art styles, etc.