Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you!

But, after I spent some time trying to use blurred sprites, I understood that It wasn't a good idea. For example, It created a problem with colliders. So, I decided to draw simple mock substitute images from the scratch for all paid content (including your assets). 

The only thing from your work that is left in the build is the names of the files. I would like to keep them, as it will be easy for people to replace mock assets with the real ones. 

Thank you!

The game "Space Engineers" approached open sourcing their code by requiring the ownership of the original game to load original assets from.  IIRC you either had to have the game in your SteamApps folder or copy the assets into the working directory. Otherwise, people could compile and "use" the source, but the original assets would not be available and loading "as-is" would not work.