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Thanks for the detailed feedback—definitely a few things in here I can look into—just can't make any promises, I'm afraid!

Looking how increasing the damage scales goes should be fairly simple, for example. Otherwise, I could always add cheats for some of the things I can't fit in the game options, hah

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Hi, there. I tried the game out again since the last updates, so I figured I'd comment on the building collision stuff. In short, it doesn't alleviate much of the issues. I know I said "at the least", but it seems I misunderstood how much they block you before even being destroyed. The character still gets blocked at very large sizes and frequently walks in place, unable to reach the very building that's in the way. I'd say there needs to be some size threshold that prevents building collision entirely, but I don't know how much work you want to put into this kind of request on top of everything else you're doing. Might be easier to make no collision a cheat option, if you're planning those.

(Uh oh, l made the thread look weird and disorganized)

There are (tiered) size thresholds for building collisions; buildings getting in the way is by design, generally, but a cheat to turn of collisions all together could be an option

I did notice such a thing at the maximum size, but that was such an extreme condition I had thought it was happening by accident. So as far as I can tell, it effectively doesn't come into play, meanwhile as early as 200ft the character's punches start missing buildings. And as I test the collision tier thing now, I see it starts at around 900ft for the lowest tier of building. Ultimately, I think the gap there is too large. Game design-wise, I'd bring the thresholds a little closer to the 200ft size where punches miss at (compromise at 500ft?). Personally-wise, I'd just be happy with the cheat option.

On a bug reporting note, I noticed during testing that the police station can still block at max size. I can't tell if it's a certain side, certain damage model, or what, but it's certainly the police station.

I also noticed the character's collision is different between walking and standing. You can walk into and be blocked by a building, but if you stop walking you'll get closer to it. Hm, this is tricky to describe. Basically, the walking collision is bigger than the standing collision, which is an odd thing to see.

Hi, me again. Congrats on your move to the big city. Already been a year, huh?

I don't wanna be a bother, so I just wanna quickly say my previous concerns are still in play and ask which ones you have plans to look into, if any. I feel a little pretentious asking that, but I'm just a weirdo who likes having closure to these things. Whether it's anything or nothing, I'm fine with whatever.

Thanks for the game and continued updates!

Heya!

No worries! And it's been an incremental thing; stuff like the different collision during walking and standing is slightly better than before, Atro City has more tall buildings, and characters also stop colliding with smaller buildings faster than before.

So there isn't going to change to much still on those fronts, realistically, I think; in terms of gameplay it feels acceptable to me—although balancing for the new city is going to change still.

Also there is a cheat to disable all character-building collision: I'm out of town at the moment, but iirc it's "dontstopmenow"

Ah, so you did implement cheat codes! All the way back in 1.1? Ahhhh, I see, announced it on the Patreon. Fair enough, I only keep up with this game on Steam announcements. I don't see a Steam guide for the cheats, maybe I'll make one if I can find where they are.

After reading over my original post, I see more things were addressed than I gave you credit for. My apologies for any of that. I guess the only things left bugging me are the damage radius for walking around being too precise and the inability to eat stuff after a certain height. None of that's too pressing, though.

Thanks again, for the game and for putting up with me!