It's a nice alternative to classic tetris, but I might have made the timer destroy the lines the player has completed so that he struggles to get to the next level. Good entry !
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Oooh, that is an interesting idea. My initial thinking was to have that growing pile be reducing the time the player has to place their pieces.
But having those disappear at increments would add a more generalized sense of urgency. I'll have to mess with that and see if I can integrate it.
Thanks for the feedback!