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Kak's

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A member registered May 01, 2021 · View creator page →

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I'll try to be N°1 ahaha, but unfortunately there's a small bug. The ranking is not displayed... I only see “Loading top 10 times...”. I cannot see my current rank

Great entry! I really like the style of the game

Thank you !

Thank you! 

Yes, actually, the Talos Principle inspired me for this game

Everything is well polished, right down to the transitions between levels and the choice of the palette, even the boot splash. Perfect entry!

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The style, the music, and the mini-games are all well put together. I really like the details, like the signature or the boss getting angry over time. 

Very great entry!

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Very cool game. I really like the design and animation, especially Bulby’s parachute and cap. I would recommend you add a small transition between levels and don't hesitate to add the music to the main menu, however, this is a very polished entry. Well done!

Thank you !

Actually, I posted a video containing the solutions if you want to have a look 

Thank you !

Thank you !

Thank you !

Thank you !

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Thank you !

I hadn't originally planned to set settings and display the ranking this way in a room, but it saved me having to make menus ahah

Thank you

Yes, but since I didn't use this "timer connector" so much in each puzzle, I didn't really mention it

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I really like it the concept is clever, and the presentation it's so well polished. The game also has co-op capacity which can be really funny. Very good entry!

Very nice game design execution, the puzzle progression is clever too. I would just recommend you add an option to reset a puzzle without removing all reflectors. Great entry!

I don't have words; it's just a perfect entry! sound, design, and concept

Very good core concept. With more types of buildings, you can have pretty solid and hardcore puzzle games. It's a good entry! 

The concept is cool and the character's little texts are funny, nice entry

Nice for a first game jam attempt !

I asked myself the same thing, and my first thought was that the puzzle would be hard for the player to read. Those were the two most important problems with it:

  • If the player colors a square red when it should be green, how can the player see this without getting confused?
  • If the player colors a good square, how does he know he's colored a good one?

I didn't have any good ideas for how to solve these two problems, so I went with the other, safer idea. But if you have in mind something that could solve these problems, I'd love to see a picture of it

On the other hand, it gives me another idea, which is to put the color of the squares to be filled in on the edge. This would make it possible to put the final goal right on the puzzle. Thanks for making me rethink that

The art and style are perfect, but unfortunately, I find that the sound of the jumps takes us out of the universe. The gameplay is very cool, especially the dash, which is perfect. I would recommend you add humanoid enemies; with your graphic style, you'd get a nice rendering. Very good and polished game !

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Thanks for your feedback, the aim was to have a mobile-compatible game. Normally this is already the case, the game can be played from a mobile phone. The first 10 levels are used for the tutorial, the others have been generated, so there's not much of a learning curve and it gets difficult very quickly.

I realize that more animations and SFX are needed to bring the game to life, you are right

I forgot to add the option to skip to the next level using the keyboard, it will be done in the next update

Thanks for the bugs, I've managed to reproduce them and will upload the fixes at the end of this game jam

Thanks for your feedback, and I totally forgot to add a key on the keyboard to move from one level to another. Maybe more animations, mechanics and SFX should be added to make it a bit more fun

Thanks for the feedback, and I understand that it may not appeal to everyone. Unfortunately, the learning curve is not the most logical, so it may also slow some people down to play it. This is due to the fact that I joined the game jam late, so I didn't have time to do more puzzles and have a more gradual curve

Thank you! I will probably add more in a few days

This is the kind of situation where the jam theme comes into its own: "Can't stop moving", but you're forced to move even if you copy the puzzle well. You're not far from completing the puzzle!

It's a nice alternative to classic tetris, but I might have made the timer destroy the lines the player has completed so that he struggles to get to the next level. Good entry !

Great entry!

The rules of the game, make the mechanics very cool. The game is well polished. You definitely have a good basis for creating multiple puzzles and adding other mechanics

I really like the game and have very little to say about it. I still must complete levels 3-2 and 3-4, but the principle of the game is superb, and solving the puzzles is a real pleasure. Do we agree that the information you get when you finish a level is the information of other players who have completed the puzzle?

I just want to recommend that you add an option to show or hide the path of a nanobot. This feature would be especially helpful for complex puzzles

Perfect entry!

Thank you ! 

The puzzles are really well thought-out, and I really liked the fact that you had to move around the castle rather than go through a menu to get from one level to the next. You don't need any information to understand the game. Great entry !

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Thanks for your feedback !

Yes, I forgot to put the option to go to the next level with a shortcut.

The game was made for a Jam as a prototype, but it's clear that if I add some puzzles, the learning curve would be more gradual

Sorry for the bugs... maybe it's due to the Web version having some freezes... Adding obstacles or pickables would be good options to increase the difficulty and the number of possibilities thank you for your feedback !

Thank you !

Thank you !

Yeah, it's definitely an option that needs to be added

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Thank you ! You are right an undo feature would be good.

Actually, I tried to take the theme into account in a very subtle way. The idea was to force the player to move even if he had completed the puzzle. As the following image shows:


The puzzle may be finished, but the game will not consider it finished because the player still has red paint in stock. So, the player is forced to move and potentially fail the puzzle. The idea was that the player could not stop moving as soon as he finished the puzzle (the main goal of the game), but only when he ran out of paint. I hope you will understand how I take the theme into account

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The concept is great, but I would have liked to be able to see the whole puzzle before starting to move so that I could think before moving. Good entry!

Perfect entry! Some of the levels are extremely difficult, but they are so fun. The principle is perfect, the audio and visuals are well polished, and the several music tracks for each level are good! Maybe adding an option to change the speed a little bit would be nice

Thank you !