I'll try to be N°1 ahaha, but unfortunately there's a small bug. The ranking is not displayed... I only see “Loading top 10 times...”. I cannot see my current rank
Kak's
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I asked myself the same thing, and my first thought was that the puzzle would be hard for the player to read. Those were the two most important problems with it:
- If the player colors a square red when it should be green, how can the player see this without getting confused?
- If the player colors a good square, how does he know he's colored a good one?
I didn't have any good ideas for how to solve these two problems, so I went with the other, safer idea. But if you have in mind something that could solve these problems, I'd love to see a picture of it
On the other hand, it gives me another idea, which is to put the color of the squares to be filled in on the edge. This would make it possible to put the final goal right on the puzzle. Thanks for making me rethink that
The art and style are perfect, but unfortunately, I find that the sound of the jumps takes us out of the universe. The gameplay is very cool, especially the dash, which is perfect. I would recommend you add humanoid enemies; with your graphic style, you'd get a nice rendering. Very good and polished game !
Thanks for your feedback, the aim was to have a mobile-compatible game. Normally this is already the case, the game can be played from a mobile phone. The first 10 levels are used for the tutorial, the others have been generated, so there's not much of a learning curve and it gets difficult very quickly.
I realize that more animations and SFX are needed to bring the game to life, you are right
I forgot to add the option to skip to the next level using the keyboard, it will be done in the next update
Thanks for the bugs, I've managed to reproduce them and will upload the fixes at the end of this game jam
Thanks for the feedback, and I understand that it may not appeal to everyone. Unfortunately, the learning curve is not the most logical, so it may also slow some people down to play it. This is due to the fact that I joined the game jam late, so I didn't have time to do more puzzles and have a more gradual curve
I really like the game and have very little to say about it. I still must complete levels 3-2 and 3-4, but the principle of the game is superb, and solving the puzzles is a real pleasure. Do we agree that the information you get when you finish a level is the information of other players who have completed the puzzle?
I just want to recommend that you add an option to show or hide the path of a nanobot. This feature would be especially helpful for complex puzzles
Perfect entry!
Thank you ! You are right an undo feature would be good.
Actually, I tried to take the theme into account in a very subtle way. The idea was to force the player to move even if he had completed the puzzle. As the following image shows:
The puzzle may be finished, but the game will not consider it finished because the player still has red paint in stock. So, the player is forced to move and potentially fail the puzzle. The idea was that the player could not stop moving as soon as he finished the puzzle (the main goal of the game), but only when he ran out of paint. I hope you will understand how I take the theme into account