I really enjoyed the music on this one! The objective was confusing as I just jumped and played without reading the manual but I jumped into the second play through with the instructions in mind.
I dig the simple mouse controls on the desktop. Reading about how the player character moves to the last touched place on mobile sounds intriguing for a control scheme. I'll try to play it on a mobile device later to give it a shot.
One area of feedback is the flexibility of the time limit. It seems you can do a lot to increase the distance between you and the dragon so it never seems to be a threat. But the "chillness" seems to be a factor in the games you make so I can see why you implemented it this way.
The game shows a lot of the effort you put in. Thank you