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I really enjoyed the music on this one! The objective was confusing as I just jumped and played without reading the manual but I jumped into the second play through with the instructions in mind.

I dig the simple mouse controls on the desktop. Reading about how the player character moves to the last touched place on mobile sounds intriguing for a control scheme. I'll try to play it on a mobile device later to give it a shot.

One area of feedback is the flexibility of the time limit. It seems you can do a lot to increase the distance between you and the dragon so it never seems to be a threat. But the "chillness" seems to be a factor in the games you make so I can see why you implemented it this way.

The game shows a lot of the effort you put in. Thank you

Hello, I am glad you had fun!

Yeah, the time can let you play quite a while. My personal high score is about 8000 or so. I'm not sure if you can play infinitely. But I think the way the math is eventually you will run out of time. (not sure on that we didn't test it all that much.) We were going to have different difficulties or other game play modes but ended up chopping them out for smoother/faster entrance into the game. Maybe we could expand on the idea for a later game. (Maybe make the Dark souls of slide games.)

We are trying to make a bunch of games to play like the old flash arcades. Thanks for playing!