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Glad you liked it!

I really wanted to add proper line drawing instead of one dot per frame, but it was simply too slow for browser. Honestly I'm not sure if the ruby interpreter would be fast enough, even with perfect code. I'd either need to reduce the simulation size or enter the land of c-extensions to make it work

I felt that pain for my game as well! I had significant slowdown compared to the native apps. I'd like to pinpoint where the slowdowns are most affected and see if there's a better way to write it or give potentially useful feedback to the DragonRuby devs :D