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Hi Xenefia, thank you for posting. Don't be discouraged, I hope people will pitch in soon. Now's a good time to teach about the Praeto distribution, ie "80% of outcomes are due to 20% of causes." As pertains to game jams, that can mean that 80% of the work is done by 20% of the participants. The people posting here will likely be part of that 20%.

Yup, I definitely felt that in my game dev classes! Even where every student was being graded on their participation, there were still a number of students who never even managed to submit anything by the end, and where some few other students ended up building almost everything. It's a lot easier to click "Join this Jam" than to actually follow along and make something!