I'm neither a lawyer nor the event organizer, but my gut reaction is that its very much in line with the spirit of the jam.
Xenefia
Recent community posts
For sure! I have some friends who regularly make their own games. The difference with less people is just that we're limited to how much we can accomplish in a limited time frame, whether that means cutting back on graphics, features, stability, or something else depending on the skillsets available.
Yup, I definitely felt that in my game dev classes! Even where every student was being graded on their participation, there were still a number of students who never even managed to submit anything by the end, and where some few other students ended up building almost everything. It's a lot easier to click "Join this Jam" than to actually follow along and make something!
Before we all start making any games, I think we'll need to learn about who's participating and what they're interested in doing.
I'm Xene, a 4th year University student studying "New Media" and Management. I have taken a couple of game dev classes at my school, but the experience wasn't great and I think missed a lot of important instruction, especially on the coding side. I joined this game jam because I just happened to be starting studies into things like State Machines on my own, and figured I might learn best in a game jam led by someone who knows what that stuff is about.
My primary skills are mostly around art, but I don't intend to do much or any of that for this game jam unless needed, as I want to properly learn the coding side of things, especially things that might help me later in making 2D pixel games in Love.
Sorry for missing the live! A knock at the door shortly before start time ended up stretching for hours.
For increasing engagement, I wonder how much the Discord will help (when its ready). I think especially with the demographic most likely to sign up for this jam, most users might struggle with forums and email, while being glued to Discord most of the day.