Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I like the game a lot, its a great twist on boggle! (Have not played the other game it is based on) the campaign felt very easy compared to endless mode, which i did 2 times and my PB was 10.
I completed the campaign with over 400/500 health remaining, but I guess for players who are new to the concept the campaign needs to be fairly easy.

I do agree with the vowel thing, I think it should be weighted to give more vowels if you get unlucky with RNG because then you are just waiting for them to spawn in. (Or maybe just have a way to speed up the deteriation so instantly get a new hex on pressing spacebar to skip for example).

Congrats on getting the dragging so nice and the total level of polish is great too!

Thanks for the feedback! Yeah, we’re currently looking into ways to make the letter spawning feel a little less up to the Random Number Gods. Adding a boad-dependent weight to vowel/consonant spawning is the main thing we want to try, but due to sloppy coding, it needs a little rewrite.

Wow, finishing the highest difficulty world with over 400 honey is very impressive! As you’ve mentioned, the game is balanced to be a little more forgiving towards new players. We’re thinking about adding a hard mode to the campaign that speeds up enemies and maybe other stuff, but it’s somewhat low priority right now since right now, most people still seem to struggle with the game’s difficulty a bit.