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Thanks for the feedback! Yeah, we’re currently looking into ways to make the letter spawning feel a little less up to the Random Number Gods. Adding a boad-dependent weight to vowel/consonant spawning is the main thing we want to try, but due to sloppy coding, it needs a little rewrite.

Wow, finishing the highest difficulty world with over 400 honey is very impressive! As you’ve mentioned, the game is balanced to be a little more forgiving towards new players. We’re thinking about adding a hard mode to the campaign that speeds up enemies and maybe other stuff, but it’s somewhat low priority right now since right now, most people still seem to struggle with the game’s difficulty a bit.