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(+2)

I absolutely love the art and story here. I have a ton of thoughts, so I'll just write them out point form:

  • Love the transition
  • The cutscene implementation is no small feat. Bravo!
  • Nice camera!
  • The music fits really well, and I like the choice to have it slowly fade in/out 
  • The text transition speed has already been mentioned, but I think most of the controls are missing immediate feedback. It makes the game feel a little sluggish
    • In the title screen, I'd cut the time the egg takes to fade to just a few frames.
    • For the textboxes, maybe have an indicator that the text is done (e.g., an arrow), and make the indicator disappear the moment an input is detected.
    • I'd also cut the textbox fade in half at least.
    • The landing particles are awesome, but underutilized. I would have at least some indicator every time the player lands so there's no confusion of where the ground is.
    • There should be some visual feedback that the player is preparing to jump while falling. It'd be nice to have a sprite specifically for that 
  • Arrow key controls are essential
  • The text sounds only played in one cutscene for me, but they were great! I'd love to hear them everywhere
  • The character art and controls are great! I never would have thought of "fox on boingy egg" in a million years

Overall, amazing job! It's not often that you see a game jam platformer with so many features and as much charm as this!

thank you for taking the time to play! Really appreciate the feedback!