Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+4)(-2)

hey first time commenting on anything, really good worldbuilding. I'd love to see what else you come up with next! This sort of set up and story so far is a breath of fresh air. A few ideas: (obviously if its already planned, ignore me)

1. Before each chapter/mission if we could see a dossier or a briefing scene about the girl we're looking for, ie. her basic personality, maybe special skills, anything the academy would be willing to share really. That could even be implemented in the intro before we're thrusted into the world.

2. Maybe add a dormitory feature, where if you're close enough to a character you'll be able to spend the night/spend some time with them, whether thats on the ship or in the guild.

3. I also really enjoyed your use of the text box being displayed where it was, and the mass effect style of choice selection (maybe more than two choices in the future?) it was cool to see something besides the general VN at the bottom of the screen text.

(+3)(-2)

Thanks! Wonderful comment, I really like how you're thinking.

For the first point, there's always a balance between letting this information kind of organically come through via the narrative, and making sure that the reader has all of the information that they need. It's possible I've  got to work on that, I could believe that. I've been wondering if I should add in some kind of codex feature, or something like that, incase the reader feels like, "I've forgotten who this character is," or "I can't remember why we're on this planet," etc.

The first chapter is intentionally a little mysterious -- it's like the main character is supposed to be showing us who they are by what they do and how they speak, as opposed to me just telling the reader that stuff. That is, I want the reader to come to the realization "oh, they can do this and that, therefore they are *this* kind of person."


I like the dormitory idea as well; I think something like this could be a good reward at higher levels of "rapport". There are some games you can set character as an "alarm-clock" or sneaking into bedrooms at night, etc. I feel like this kind of thing would feel like good rewards, and motivate players to get deeper down in the Build Rapport/Pittance Game tree. It seems like the kind of silly devious things guilders might do. Though it does, I admit, feel a tiny bit lonely for the PC to just be sleeping alone most nights.


Cheers!