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(1 edit) (+1)

I'm going to look into the double jump, it shouldn't be any more different than a regular jump since double jumping just forces a jump mid-air.

Edit: the floaty peak time is indeed canceled during a double jump, good observation.

The damage popups are going to be reimplemented, I also considered a DPS meter in the UI, but this might too strange and confusing for a regular player.

The heart weapon is just right next to the heart boss, I don't know if i updated it in the UI.

old savefiles shouldn't have any issues for newer versions, it might break future features but currently there are many checks when loading a savefile, so if nothing is on the save it resets to default values.

Thanks for the feedback!!

(1 edit)

The DPS meter would be a nice addition, maybe make it an option in settings so people who aren't die-hard damage maxxers(I am a die-hard damage maxxer myself lol) don't have the screen cluttered. Thank you for responding and looking at the feedback!