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Are you planning on having any of the enemy types move through the rotating floor/wall panel as well?    And have you considered having the player jumping out of the top of the screen as part of their jump arc rather than pinning them to the upper limit.

Aside from that, as always it is coming along really nicely.

Thanks for the suggestions! I probably won't have the enemies come through the rotating sections, unless I can think of a clever way to optimise checking if they are open or closed.

The player jumping out of the top of the screen is a good idea. But would need ensure the collision detection with the background still happens within the bounds of the screen. I'll see if I can get that to work at a later stage.

Thanks for the comment!