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Day 08: short update as im heading to sleep.

Started working on robots. Figured out lots of things already, they come and move in lines, which in practice is done so that 10 robots come out each time, and one of them is leader. Leader has some actual target where he is heading, while rest are just targeting to get on their place in line behind leader.

I did some unnecessary work by putting robots into 8 different direction forms, until i realised they will actually both go better, and easier, if i just use them to go same direction as leader, but behind co-ordinates. what a waste having done that other subpar thing, luckily it didnt take long at least.

Right now I am having trouble in my pathfinding, it is starting to look too many unnecessary pathways, but I do havea  solution in my mind already, just need to queue each recursion (i think that is what they are called in english), since right now it first checks everything to left, then up and when at corner, it gets to right and after hitting that corner too, it goes one down, and then all left and finally right again etc. and does whole load of needles work.

By queueing recursion, it will basically do one step at a time each time, this way avoiding doing same tile several times in different combinations.

As last thing, I finally got permission to use one places video material. I asked from three places, and at least one replied. Luckily it is the second best option from those three, so I should be able to get at least somewhat what I am wanting with this material i have permission now to use.

I supposed they were free to use in the first place, as they were under Media/video tab, but as they didnt explicibly say it can be used, decided to check just in case.

If you use Unity 3D, they have built-in pathfinding.