Here are my first thoughts after having seen the picked verses. I had similar thing as last year that there was one specific verse candidate I was at same time hoping and afraid it gets picked. This specific verse was 1 Corinthians 15:33 "Bad companions make a good person bad."
Now instant I saw this verse I could see this verse would be perfect for trying out about AI a bit, which is something I have been wanting to get into. I right away saw two possibilities how the game would work.
1. There would be different colored balls, and one of the balls is players ball that you are supposed to control through AI methods. Idea is, whenever that ball would get near another ball, it would start changing slowly towards that balls color. That lets say that ball is yellow, and then it goes near blue ball, now that ball would gradually start getting more and more blue (making it green first) and same time its original color would keep fading away, making it finally blue ball if it stays nearby long enough. This would have presented the idea that your company makes you alike.
In Each level, you would have needed to change your ball into some certain color, which would have been different in different levels.
Idea had been, that you couldnt have directly controlled your ball or the rest of the balls, but all the balls would have had their own AI, and based upon knowing this AI, you could have persuaded them into doing something you wanted. As a simple example. Put food in middle of screen, and hungry balls would go grab that food, and perhaps one of the colors is even a bully, so when the bully gets there, he tries to get all the food for himself and start fighting with other balls.
Other idea was otherwise similar, except I have this nice graphics pack with sorcerers, knights, thiefs... And then instead of changing your color, you would change your characters class from thief, sorcerer etc.
In both cases after completing the game, it had showed that passage givcing teaching to player of, you just saw how your company makes you alike, now Bad companions make a good person bad.
Because those ideas were basically solid, I was hoping for that verse to be picked. However, I was at same time afraid that one gets picked, since during all these days, I couldnt figure out an actual mechanic on how that game would really work. I couldnt figure out how player would figure out some sensible way of knowing their personalities, or how to control them, or how to make them into meaningful levels. That is why it was bit of sigh of relief that wasnt picked, since Im afraid I might have been stuck with that verse as being so good sounding to use, but not really figuring out how it should be done.
From these new verses, two verses so far have given me any idea.
First one is Joe 2:7 They run like mighty men, They climb the wall like men of war; Every one marches in formation, And they do not break ranks.
It sounds to me like he is talking of so called End Times. What catched me in this was description of these heroes: Joe 2:4 Their appearance is like the appearance of horses; And like swift steeds, so they run.
Add to that the rest of the description, and I cant help but think that perhaps this is a description of something like these: https://www.youtube.com/watch?v=PBukEnjTJfc
If that is the case, they definetily need an AI to control them, and that keeps making me think of a game where you could be controlling these AI robots and doing those attacks.
Either I could simpy put the verse in use by simply taking the mechanics from it (lazy approach and not really leaving christian message in it), or I could try to do some sort of interpretation of those End Times from this part, and have the message be in "Left Behind" style, that the story itself is interpretation of passages.
Another verse that gives me at least some idea is Rom 15:4 For whatever things were written before were written for our learning, that we through the patience and comfort of the Scriptures might have hope.
In this case I can see two, one easy way, and other at least bit more clever approach.
Easy approach is that you keep completing levels, and then you get getting scriptures for learning.
At least bit smarter approach would be in having several levels, and each level gives you some specific instruction, like "Avoid red balls, they are deadly", then at last level, you would have all those different kind of dangers/enemies/things on same level, and last levels instruction would be "For whatever things were written before were written for our learning, that we through the patience and comfort of the Scriptures might have hope. "
Other than that, I havent got much idea yet.
I havent even decided yet wether I will make a computer game, or a NES game. For I have this NESmaker I havent given a try yet, one possibility is that I go and make a NES game this year.