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(2 edits) (+1)

Hmm, I have no success to give advices, and can't make just single game because beat myself by feature creep.

But IMHO:

For single player game, it's no too hard to use variable timestamp or as dirty way just use smaller phys-timestamp and accumulation. It's give some notable fps spikes with low fps, but I think satisfy more peoples. (Except with really potato PC)

Price, hmm, as people from country with expensive dollar I can told so $2 or $5 makes almost no difference rather than just a free game :P

By my observation, most peoples just buy or pirate game regardless of $2-$5 price...

And as noticed by some devs on steam, yes cheaper games get more sales, but it's give no more profit without being random viral.

And about level size: I think best option to just do what You like yourself enough happy to continue development without burning. As Your current style really fun and unique enough for me and i hope for many more people with steam release. (it's still 26 review at now, but it's still 100% good! And I can remember a lot of steam release with far worst results even at couple of years from release)

(1 edit) (+1)

so far it seems the problem was that the gpus where it occured tried some battery saving maneuver - there used to be some old code you had to add to games for them to be recognized as high perfomance (NvOptimusEnablement etc) but these new video cards seem to ignore it 😔

it's just that I seen some complaints they thought it was a bad game because it was cheap 🤔
(mainstream tactic seem to be to make the price +5 bucks and just reduce it on sales but that seemed to overcomplicate things for me - like why bother if people only want to buy stuff on sale - let it be always on sale - and as usual with my grand ideas it is met with confusion)

Indeed, I'm quite humbled by the response so far - now I feel I should have spent more time on the game and have made a much better and bigger one 😔