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(2 edits)

Hey, thanks so much for playing!
There's definitely more ambience and exploration & theme songs after the spider, if you manage to get past that first bit! We were able to make around 3-4 levels in total before the jam ended, gonna work on the rest for the full adventure soon :D

Anything specifics about the controls by the way? I'd really like to polish them more!

(1 edit) (+1)

I'm still managing through). Though, I really wished to sprint pass the spider and else)). Though, I believe I wanted the game narrative develop faster (feels I had too much mazes for previous months).

Well, maybe I'm not a fan of manual camera rotation. Especially, when sprinting! Maybe try a different camera positioning. Also, target lock could be automatical, to make the game more adventurous, less of a battle. In this case (if no camera controls) mouse can be used for both Attack and Special Move. 

Actually, this kind of story and design asks for some Bard's Tale kinda humor (mocking most of the RPGs). I feel that somehow. 

Make it the full adventure, aye! Shall play. 

(+1)

I see I see, thank you so much for the feedback! ♥

And yeah, I definitely can feel that about mazes! haha