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Thanks for the feedback! I know how frustrating can be losing selection, but that wasn’t the idea. I dont know why, but the code wasn’t working(and it was perfect), so I decided to check constantly if you have enough money to be selecting a piece of land ,and if you don’t the program deselects it. About clicking once per beat, you don’t have to. You can click whenever you want. And, about placing multiple blocks, is a great idea. Another thing I have to fix is the game balance, because the best strategy now is only buy blank pieces. Btw, thanks a lot! It makes me so happy that you enjoyed the game. Good luck with yours!

Mmmm, okay, then this must be a problem with responsiveness of block placement, not every click worked for me, maybe it builds up as island gets bigger, or maybe its an issue of the embedded build.