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MikelDev

162
Posts
7
Topics
11
Followers
21
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A member registered Nov 12, 2021 · View creator page →

Creator of

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Thanks! The leaderboard was a last minute addition, but it was worth it!

Thanks for your rating!

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How much time did it take?

itch version doesnt work, play it through gd.games/mikeldev/flapball

Gdevelop

Hello Simon,

Maybe you don't like the game, and I understand that, it's not for everybody, but it's very fun for a group of people that like this kind of challenges. If you don't believe me, check out Mosa Lina. I was really inspired by that game. It proves how random and puzzles can be a perfect mix.

Yes, I know it's hard, 😅 but that's part of the idea. Thanks for your comment!

Yes, a lot of effort, but the result was worth it! Thanks for your words.

Thanks, I thought that the art was mediocre. 😅

Like other people have mentioned, it reminds me of Happy Wheels. I enjoyed it. Btw, I don't know if it it's a bug or that you didn't made more levels but only could play one. Anyway, nice game!

It think you could continue with this after the jam, it's a cool concept. Good graphics and good gameplay, I liked it.

Nice twist to the original game! Very enjoyable.

Hahaha, funny and innovative game. Nice entry!

That's the good thing about jams, useful feedback everywhere! And thanks for the palette.

I love the graphics and the music, but I found frustrating the anticipation when you want to use the hammer, because I don´t know when to click. Overall, your game is very enjoyable.

PS: Could you give me the name of that palette? Thanks!😁

I meant that it feels very slippery having the deceleration and acceleration of the platformer character that low.

Very frustrating, but also very fun (the movement felt really good). Also, I would recommend you to remove the timer if your objective is make people to be patient and slow. Anyway, really solid gameplay, graphics and music for the timespan. Great job!

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I definetly didnt expect it from this game, but it was actually fun. Nice.

That firebase use was amazing! I´ll definetly try to add this idea to my games. The only downside that I see it´s that the player controls don´t feel very well (and that the graphics are from asset packs, but I understand that you focused much more on implementing the player recording). Overall, very good.

This game is gorgeus. Amazing pixelart here. The gameplay is fun and polished (maybe make the robots explosion affect them too) and the music is nice. I strongly think that this will make it into the showcase video. Well done.

I think you could make a frustrating game with this idea, similar to getting over it, but for that you should indicate some way what platforms are fake (maybe some glitch effect or shake), and if you dont want to do that, at least some checkpoints to avoid making it unfair.  Anyway, I would play a remake of this game if you make it. Good luck with the jam! 😁

Not very fun of text-based games, but I liked this one. I think that the music really added to the experience, and the text was well written. Well done!

I have to say that this game has a lot of potential. The graphics are already really good and the mechanics are well implemented, the only thing I would ask you to change is the controls, because this game could (and in my opinion, should) be a local multiplayer game. Just amazing how much effort this has, keep up the good work!

Thanks for the comment.

Very original and fun (a little bit difficult sometimes). It fits the theme perfectly and I enjoyed playing. Nice entry!

Hi, thanks for the comment. I knew that this idea was risky, because not every player likes to find their own solution to problems with what they get, but for me it's amazing. I understand your point, but if I premade the levels it wouldn't have charm, because the core concept is randomness and improvisation (heavily inspired by Mosa Lina).

If you are playing normal mode, it consists on beating five given levels (and I should've marked that) that are chosen randomly. The levels repeat until you beat them (a thing that I also should've marked).

Anyway, thanks for the feedback and for dedicating your time to writing it.

PS:All levels are all possible, but rarely you have a loadout that doesn't work for the given scenario.

Thanks a lot! I'll try your game when I can.

It reminds me a lot of stickman hook! Very fun, but the in the city levels is hard to distinguish the hanging places. Nice game!

PS: That bg was made with AI, right?

I think I'm addicted to my own game.

Yes, I should, but I got used to it.😅

Hi, you can do that by turning, the bombs send you in the opposite direction you are pointing.

I made all the assets the last day😅 but I think it turned out very well. And thanks for playing, i'll try and rate your game.

Thanks for your comment! Btw, in gdevelop leaderboard creation is pretty simple.

P.S:I'll play and rate your game.

Thanks a lot! Glad you like it. I'll rate your game.

Thanks! I plan to add local and (if I can) online multiplayer.

And I'll also add skins and cosmetics.

Nice idea! I'll definitely do it once the jam finishes. I also plan to make local and (maybe) online multiplayer.

Idk why but the music overlaps when I play with my iPad.

Idk why but the music overlaps when I play with my iPad.

I think it means you can use asset packs or sprites that you made for other things but you can't start drawing the assets that you'll use for the jam now.