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(+2)

The story is intense, not a big fan of a ZZT-style artwork, but it doesn't hurt that much. I'd like it to be a little bit more interactive ;)

(+1)

When I was plotting out the game I considered making it more puzzle-focused, but most of the ideas I was coming up with felt too political or just made the plot baggier. I wanted it to be a tight narrative in memory of my mother, so that's really all it is. If I catch an idea that lends itself better to a more interactive, less cinematic style I might make it next adventure jam.