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Fun gameplay loop, like an abstract moba w/o the combat. Felt like a genius when i started bodyblocking the CPU to get them shot by the tower. Also seems like a perfect game for adding multiplayer, which is actually pretty easy to do in current Godot if that interests you (there's an article about it on the engine website and some solid youtube tutorials)

For jam purposes, multiplayer is something I said nope to immediately, but I'd be interested in returning to a project like this and adding some multiplayer. Could make for a good online multiplayer test (not sure if that's what you meant from the get-go).

Regarding strats such as bodyblocking the CPU, that's exactly what I wanted to push players to do: use superior intelligence to beat an otherwise superior opponent.