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Really enjoyed this, a very polished experience!
(besides the buttons for the UI, but that doesn't matter that much)
Good use of the limitation and theme as well (a hexagonal grid with islands)
One thing was that the shell symbols on the water kind of blended in, but other than that I enjoyed it.
I think it took me about 10 attempts to finally complete it.

In a post-jam version, maybe you could add some more mechanics, like a danger that can never be next to another of the same type, which might add some more strategy.

Overall Great Work!

I'm very glad that you enjoyed and even more that you beat it, as we were worried about balancing.

About the shells we may be revisiting colours, but also adjusting sprites as the hexes ended up smaller than anticipated. Actually downloadable version with full resolution should already be a better experience.

I haven't thought about danger types giving clues about surroundings kind of design, but I like it! We are actually thinking about what to add, so all ideas are much appreciated!