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A jam submission

CrashersView game page

Risk and Deduce
Submitted by AmazedCreations, Nólanis Art (@ArtNolanis) — 5 minutes, 2 seconds before the deadline
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Crashers's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#582.9073.250
Concept#593.1303.500
Overall#622.9633.313
Presentation#642.7953.125
Use of the Limitation#663.0193.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Amazed, Nolanis(https://nolanisart.itch.io/)

Software used
Unity, Inkscape, CLIP STUDIO

Use of the limitation
The gameplay takes place on the grid symbolising map drawn by the crashers to navigate the archipelago.

Cookies eaten
4, plus 2 zefiry

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Comments

Submitted

A very enjoyable game. I just keep trying and trying and i am getting further and further each time. I do think that perhaps a glossary of what the symbols mean might be good for the first few times i thought the fire was a good thing and the only place to get hints....until they killed me a few times then i got it haha. Overall, really cool game, very polished and fun.

Developer

Thank you for your feedback and glad you enjoyed! We hoped colour coding  would be enough to suggest the meanings, but now as I look at it maybe it is not consistent enough.

Submitted (1 edit)

Took a while to get the hang of it at the start but with a few more mechanics that blend together and creates different strategies it could be a great game
UI could be improved a little to make it easier to understand (things like the heart)

Developer

Thanks for stopping by! You're right, although the health meter is obscure on purpose, changes are currently not noticeable or intuitive enough, we will be definitely working on it.

Submitted(+1)

Really enjoyed this, a very polished experience!
(besides the buttons for the UI, but that doesn't matter that much)
Good use of the limitation and theme as well (a hexagonal grid with islands)
One thing was that the shell symbols on the water kind of blended in, but other than that I enjoyed it.
I think it took me about 10 attempts to finally complete it.

In a post-jam version, maybe you could add some more mechanics, like a danger that can never be next to another of the same type, which might add some more strategy.

Overall Great Work!

Developer

I'm very glad that you enjoyed and even more that you beat it, as we were worried about balancing.

About the shells we may be revisiting colours, but also adjusting sprites as the hexes ended up smaller than anticipated. Actually downloadable version with full resolution should already be a better experience.

I haven't thought about danger types giving clues about surroundings kind of design, but I like it! We are actually thinking about what to add, so all ideas are much appreciated!