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LaptopCoder11

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A member registered Mar 30, 2020 · View creator page →

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So I just checked the code, turns out the answer check for that task was looking for a program that puts the result, not the remainder in reg1.
I must have changed it and forgotten to update the task to match.
I just released an update changing 3-4's wording to match this. (release_v1.2.1)
Sorry about that.

The stack commands are not introduced till chapter 4, so a solution to 3-4 doesn't have to use them.

Fun game with good visuals and simple gameplay.
- At first, I didn't realize that you could water/cover plants,
so maybe making that more clear would help.
- The music got a bit repetitive after a while.

Great work for only a single day though!

Very relaxing to play with good visuals and animation
- The jump was fun to use, but it didn't seem like it was necessary at all.
- The end felt a bit abrupt, like it should have continued, but hit an invisible wall instead.

Thank you!

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Thank you for the feedback and for giving it a try!
It's not really the kind of game I play either, but I wanted to try making something different from what I normally make.

- The yellow outline around a tile shows when it is ready to be harvested (With right click),
   could have made that more clear to the user, I will add it to the description for now.
- You can sell your initial trees, but I don't know if you can win by doing that or not.

Thanks!
A Zoom Function is a good idea, might add that in a post-jam update.

Thank you!
Different Seasons do affect the gameplay it's just not very clear how, 
(eg, the speed/ammount of wind changes based on season, plants grow faster in specific seasons, etc)

In a post-jam version, I might make these seasonal effects more clear to the player through a UI element or something.

Good concept and art style, the one thing I think it is  lacking is an in-game/interactive tutorial, as a first it was a bit confusing. However, after working out how to play through a bit of trial an error I enjoyed it.
I do also feel like the difficulty was a bit unbalanced, as it felt very easy to lose the game early on.
I would like to see an expanded/more polished version of this concept in a post-jam version.
Overall, well done!

Thank you!
The movement is a bit confusing to get used to, but does have a logical reason behind it.
Basically, the raft only moves if there is a solid thing behind it, at the exact distance that is the current grid size, so if there is a wall in the tile behind the raft occupying the same location(even just a little bit), it moves at the current grid size. 
Another way to visualize it is to take the current tile or tiles the raft is in and move it to another tile or tiles (of the same grid size), if there is an overlap between the raft and another object, on that grid size, it acts as a wall and can never be occupied by the raft but can be used as a push off, if there is no overlap and the space is empty, the opposite is true. That's why you can hit a wall while visually not touching it, as if it did move another tile, the raft would overlap with something.
It could be made a bit clearer somehow but I'm not sure how to visually show that in a good way. 

Hopefully, my explanation made sense, thanks for giving it a go.

Thank you!
(4,2) Hint ->  Requires using the raft to offset the player's position onto the first 'stepping stone' (so they are aligned on it perfectly).
Alternatively, you can go down to the left, then exit back up and to the right from there, which leads to a similar thing.

Really enjoyed this, a very polished experience!
(besides the buttons for the UI, but that doesn't matter that much)
Good use of the limitation and theme as well (a hexagonal grid with islands)
One thing was that the shell symbols on the water kind of blended in, but other than that I enjoyed it.
I think it took me about 10 attempts to finally complete it.

In a post-jam version, maybe you could add some more mechanics, like a danger that can never be next to another of the same type, which might add some more strategy.

Overall Great Work!

Fun but short puzzle game, with an interesting set of mechanics. SFX and Music were good.
The only issue I had was getting stuck on waves when they respawned, which was a bit annoying.

Would like to see more levels and mechanics in the future.

Good work.

I really enjoyed this, it's very satisfying when you complete a puzzle, while not being too difficult.
The first one was challenging but over time I developed a strategy to slowly put everything into place.
(I found the Bird (first one) to be the most difficult, and the jellyfish (last one) to be the easiest, although it might just be because I improved with each one). Would like to see more added, maybe with another mechanic to mix it up a bit

Overall, a great submission!

Looks amazing with the cardboard cutout style, and it's fun to outmaneuver the enemies.
There were a few issues like the X sometimes not registering, and impossible levels, but being able to reset prevented those issues from being annoying. 
But overall, I enjoyed playing it. A post-jam version with more unique enemy behaviors and a larger map space would be interesting.

Very relaxing game, with some nice strategy aspects about where you place tiles to get more points in the future, definitely would like to see an expanded version of this game.  The only thing I would say is some of the models are a bit small, but that doesn't detract from the gameplay at all.

Great work!

Very calm and relaxing game to play, maybe a score system would encourage more replayability(maybe how many scans you used or something). Overall good work!

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Fun game, that has a mine-sweeper-like style to it, one thing I would say is that you could add some danger somehow (quicksand?), that can be indicated by the clues in some way, which would change the gameplay up a bit and make it more interesting.
But overall I enjoyed it :) [Best score was 6 so far]

Very challenging arcade game, but fun. At first, I kept failing a lot, but after I worked out that you had to go between islands I enjoyed it a lot more, this could have been made clearer. Some of the minigames are hard to react to in time, maybe some warning that one is going to appear the next time you move so you can prepare? However, overall I enjoyed it even though it was challenging.

Enjoyable game, with an interesting set of mechanics, one thing I would have liked was the ability to undo, as I found it a bit annoying having to restart each time I failed, other than that though, a well-executed puzzle game that is fun to play with great presentation. 

Enjoyable stacking game. 
I would have liked a tutorial built into the game just to make it a bit more clear what the goal is, and the scoring seems a bit difficult (a whole row?). Maybe in a post-jam version, you could have easier difficulties where you only need like 1/3 of a row of the same block/cat to score?

Also occasionally the line clearing didn't work, which I assume was a bug?

Overall, an enjoyable game, if a bit difficult to score/gain points in.

Very enjoyable atmospheric game. 
The only thing is maybe making the timing a bit more lenient as at the moment it feels quite strict. I liked the use of Gymnopedie No. 1 (i think?) as background music as it made the game less stressful and oddly relaxing to play.
A bit of polish to the player physics/collision and more variety to the mechanics would be good start for a longer post-jam version if you wanted to keep working on the game.

Overall, great game!

https://itch.io/jam/mini-jam-127-cats/rate/1954765

Relaxing game, although I couldn't interact with the other cats for some reason?
The environment was nice looking but got it a bit boring/simler due to the large size of the level, maybe adding some more clear variety (tree types, colors, etc) would help, or sound would help give the world more life, for a post-jam version maybe?.

Overall, a nice cozy game.

Rated and commented on yours already :)

 https://itch.io/jam/mini-jam-127-cats/rate/1954765

Fun arcade-style high-score game, 
having to click to attack was a bit annoying, but didn't detract from the experience.

Overall enjoyable, if a bit repetitive after a while.
(maybe a wave system with more unique rat types would help add variety in a post-jam version)

Simple idea, an enjoyable and difficult platformer game.
A reset level button would have helped with the flow of the game 
(to avoid backtracking when you fail).
I liked that there was the extra collectable for an extra challange in each level.

Interesting concept, an enjoyable stealth puzzle game.
The box-pushing mechanic was a bit strange (having to hold space), but I got used to it after a while. Sound effects would have been nice.

Fun relaxing physics-based stacking game,
One thing I would have liked was a way to rotate the cats while holding them.

Thank you for the feedback. I seem to have forgotten to add the space bar to the list of jump buttons lol. Not sure what you mean about the step-by-step moving the stick up though, it should just point towards the mouse, which does take a bit to get used to.

Thank you! I am planning on a post-jam version, mainly to polish it off a bit more (fixing a few bugs) and maybe add another level but I don't know yet.

Thank you for the feedback. Yes, the stick movement takes a bit of getting used to, didn't even think about what it would be like with a controller but it would be different for sure. 

Thank you!

Thank you! What exactly do you mean by locking torch rotation?

Very simple, but polished experience. Good use of the theme and limitation. However, I found it a little bit hard and slightly repetitive (one way to fix this might be to slow the game down and slowly increase the speed over time just to ease the player into it). A post-jam version with a few new player interactions to change up the gameplay a bit would be interesting to see. 

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A Post-jam version just means an updated version after the jam improves on the game, and making the changes that you got feedback on.

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I like the idea (), however, found it very easy and a bit repetitive (just farming(which was satisfying) to gain coins and waiting for the zombies to break the fence down). From the description I think that there is meant to be some kind of combat, however, I didn't see have and the fence just broke, and it game-over. I think that this could definitely be expanded out in a post-jam version, with more variety of farming mechanics and more focus on combat (as I think that was meant to be a mechanic but didn't have to do anything besides farming so...). Overall, I think the concept is good, and the game makes good use of the theme and limitations. Would be interested in a post-jam version.

Fun game, with a very understandable and intuitive concept. It was very challenging to start with, but then the time slowdown things helped a lot with the balancing so that was a good choice. I also really liked the visual style. One thing I would say maybe slowly increase the speed over time, so the beginning is a bit smoother. Overall I had fun and would be interested to see a post-jam version.

Fun game, but the difficulty curve was a bit steep. The variety of enemys was a good way to change up the gameplay over time. The only thing I would say is to change/add the shop button, as I found using 'B' was a bit annoying and would have preferred Q/E/Esc. Adding a few small details such as an effect for the piercing upgrade and enemy deaths would be a good way to start for a post-jam version. Overall, quite an enjoyable, but challenging game.

The idea is good, but the game is a bit unclear on what the goal is. I think that maybe adding a short tutorial section would have helped improve this a lot. However, once I worked out how to play it was a fun turn-based game with an interesting concept. Adding some more feedback for the player as well as a tutorial would be a good post-jam version. Overall, fun game with a nice idea,  but its a bit unclear when you first start.