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I'm very impressed with the UX polish. Your buttons look great, there's a custom cursor, you've got save/load implemented, there's even a macro to toggle fullscreen! Excellent stuff, it feels like I'm playing a full release!

The animation is great. I really enjoy the on-fours style you've got going on. And the room's design is really interesting, I liked it a lot!

The story is interesting, and while it gets a bit too science for me, I do appreciate your very Star Trek premise. "A virus that turns your molecules into photons" sounds like something right out of a TNG episode. I can just imagine some poor crewmember suddenly flashing out of existence in a shine of light, particles scattering off until they, too, fade away.

Sadly I couldn't get through even one of the puzzles, by the time I'd found the goober I was half an hour in. I guess I don't have the smarts for these puzzles like I used to. I won't dock you points on it, not giving myself enough time to figure this stuff out is on me, I'm just being honest with you. And if it's any consolation, I consider it a good time if I have to dedicate that much time to a puzzle. I was engaged the whole while. :)

Overall, a neat l'il game, very traditional P&C but with a unique and eye-catching style. I like it! 

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I'd appreciate it if you could find the time to check out my own entry, The Chronicles of Mega-Mart! There are no space bunnies, but there ARE some menacing lobsters! :)

thank you I’ll definitely check your game out