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(+1)

You win! Thanks for playing!

The mechanic felt like a unique asset and I feel like you could've done so much more with it (which you might've initially planned to? Haha), nonetheless, I saw the potential and loved it! The controls were responsive and worked very well.

The audio got a bit tedious/repetitive, but that's not much of a biggie! As for level design, I really liked the ideas you put in there, challenging and interesting bits, but I do  think the way the character controlled itself could've been a bit more lenient - for example the final jump (drop underneath the spikes than jump up to the next platform) was incredibly tight it felt like. Perhaps a slightly smaller hitbox for the player would do the job already!


Nonetheless, grats on submitting your first game jam ever, a playable game with a full gameloop! Congratulations!

(1 edit) (+1)

Thank you so much for the feedback!! I'm really glad you liked it!

 
Still new to Godot and LMMS (that i used to make that background music, came up with that coming home from work singing randomly in the car, could have done much more for that, will invest more time next jam). 

Last day of the jam my first two levels and GameManager files got corrrupted and i didn't use git so i rushed to come up with something playable. 

The character was suppose to have better controls, i will try to get it better once i learn more. 

P.S.

Loved your game too. Audio, mechanics and challenge was well done and balanced.