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(1 edit)

Negatives: 
- The mouse (cursor) has no functionality so why is it even there?
- No way to pause the game
- No menu where to adjust the game's volume inside the game itself
- As far as I'm concerned (somebody correct me if I'm wrong), the lives of the Man Paccing aren't displayed anywhere, so 'tis very hard to surmise how many times you can die until you get game over:d except of course through trial and error, and unless you have played Pac Man before (knowing in the original games the life count is three)

Positives:
- What a fun as well as an interesting idea with such a basic concept! A physics-based, manual Pac Man
- The music slapped my figurative glasses off of my face! If you composed it yourself, bravo! Tre bien ~
- You being able to make all of this all by yourself (minus the stuff you stated in your credits) is pretty darn impressive

(4 edits)

I would like to answer the questions you had in your comment, so here I go. I do think that you made some interesting points though, some things I should probably try to add in future games if I have time: 

- The cursor is for clicking the buttons, like the quit button or navigating the menu. 

- The game is meant to be fast paced and retro-y so I didn't add a pause functionality. 

- I don't usually add volume changers to my game because I figure most people have key-binds for it.

-  It does display the lives of pac-man on the right of the screen. 

-  I am planning to make a video about how I made this game, and I did get the music from somewhere else. I had considered making my own music, but I wanted to spend my time working on other aspects of the game, and I had already found that cool soundtrack. 

For the problem of the lives counter -- Did you fullscreen the game? That may have been the reason you couldn't see the lives counter. This could be a big problem for players and me since I spent a long time implementing it :P 

Edit - When I play the game, I can see the life counter in the top right


Oh and one more thing: -... --- - - --- -- / .-.. . ..-. - / -.-. --- .-. -. . .-. / -- . -. ..-


Oh, and one more more thing: I want to play your game, but I only have a mac! If you upload a webgl build in the future also more people will get to play it. Although I don't know what game engine your using so I'm not sure if that's an option. Anyway, the description makes it look fun!

(1 edit)

1. Fair enough, I totally forgot about the quit-button. My mistake . . .
2. I get that, but stuff like that is a general quality-of-life addition
3. That is true, but I once again appeal the point of general QOL
4. Either I didn't notice or there was a bug. I will replay this game just to make sure (EDIT: Yeah, I can see the lives now. My bad . . .)
5. That is fair enough! Regardless 'tis a great addition ~
6. I did fullscreen the game . . .
7. What do ya mean with bottom-left corner menu? Unless you mean the ability to take the game off fullscreen
8. I've made two games. CattleRun's build is broken, but do check out Dokka! Dokka is embedded to browser, so you don't even need to download it! ^_^

(+1)

Haha you translated the morse code, it's just an easter egg in the game somewhere...

I'm neurotic as hell, of course I translated that ~