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Datapotato

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A member registered Dec 21, 2022 · View creator page →

Creator of

Recent community posts

I feel inspired!

Theme : great take on the theme! Most of the game is kind of abstract and colorful, but themewise it's all good!

Fun: Those mechanics sure were fun! Unfortunately it was just a bit difficult to actually do haha!

Art: Not much art but the core was pretty sick!

Mechanics: yeeehaw I feel like a cowboy or smth!!

Sound: No sound? clever...

Idk this is much cooler than a cookie cutter platformer, it looks super creative, good luck in your game dev career!

Yeah yeah yeah!!! Aye! I sure hope I can work on this one a bit more, it seems like lots of people had fun!

Lol! Thank you so much! I'm working on improving it and your feedback is super helpful!!!

Yeah, hopefully I can make some more stuff before I release my video about the game on the weekend! But thanks so much for playing and for your feedback!

Thank you again!

Lol thank you so much! I hope I can improve as time goes on!

Hardyhar, you found him!

thank you much veery ! i so thank like it ! my sorry English not be my language first. :)

agreed!!! Thank you!

yooooo it's you!!!! You've got the delicious!!!

Thank you so much for your feedback! I, like, I wanna write another review of your game now, but I already did oof!

Anyway I'm curious about what else you think about the premade art pack. I don't feel great about using premade assets (and I do my own art typically), but in this case my game is basically centered around the interactions offered by the pack I downloaded. I don't want to spend a ton of time and effort on something that I can't be entirely proud of, but I do think this game could benefit greatly from a post jam version. Do you think it's worth extending and how much?

Thanks for the feedback, I really appreciate it :)

Absolutely. Anytime. Thank you so much appreciated. See right there that's two sentences sproingled into one because I don't feel like englishing today. To the contrary I kind of just wnat toafp a;[potatosto rigohatoiotionoiow.w.alelal

Indeed, at the moment the only fun apeal is exploring, which while fun it isn't quite engaging. I suppose I should update this game with a lava monster that follows you around or something.

(3 edits)


Isolated- Interestellar Gamejam 6

Hello sousadiego11! I’m DataPotato and this is my review of your game. Your game is great and any criticism in this review isn’t meant to be personal or rude or to even to say that your game is awful, this is just one perspective on your glorious game and I just want to give some advice where I can. Always remember Hanlon’s Razor, "Never attribute to malice that which is adequately explained by stupidity,” and yes this introduction is copy-pasted, now let’s get into it by relevant categories!

Graphics

3D Games can be harder to create graphics for and especially hard to define a unique feeling for but you did a nice job with the lights and glows and settings!

There are some graphical bugs like light glitching but you mentioned that those are probably fixed with the windows build. I also had some control problems, did you code the first person from scratch?

Did you make the robot yourself? He’s a cute lil guy.

Laser graphics are really cool!

Otherwise I might recommend experimenting with different fonts and UIs, one of the smallest things that can immerse or pull you into the game.

Also graphics that tell a story typically are more immersive. In your case you have a city overrun with robots, but you’re a small little guy that’s trying to hack them. So I guess you’re a robot too…. Anyway nice job with all that!

Sounds, and also feel ig i kinda got disorganized

I know you didn’t make any of the sounds, you linked them in your description, so these are just some tips for when choosing sounds.

 I literally jump every time an enemy laser is fired. It’s a scary sound effect. Kind of contrasts the music.

The music is very dynamic, from solemn to epic, but I feel like that doesn’t reflect the gameplay.

The music and sounds should fit the game’s feel, you market this as a more chill game (which is pretty cool for a robot laser game thingy and also the remote hacking is super cool) so maybe the jarring lasers aren’t the best option.

Speaking of feel, for a chill game maybe it should focus more on hiding in shadows and disabling from a distance. As of now the enemy lasers hurt the actual player more than the character lol! Which brings us to gameplay and mechanics

Gameplay and Mechanics!

I love walking. I love shooting lasers out of my skull. However I think one main think this game lacks is dynamic platforms! It’s 3D but currently plays as kind of 2D. I want to jump on ledges and climb slopes! Get up on a building and disable bots from further away! 

Speaking of disabling bots, it honestly feels like it doesn’t matter and there’s no benefit to doing it. The bots don’t even die, they just temporarily stop shooting their pathetic bullets. I kinda just ran to the end and did nothing. Which brings us to our more general feedback in the fun category!

Funness

Funness is created by…

Impact on the game - The player literally can’t do anything meaningful. Anything they do is undone by time. Yes it’s very meta and emo, but I just want to kill those darn bots! 

Variety - The game currently doesn’t have much variety, which can be ok for a game jam, but variety is very fun-inducing.

Fantasy - Yes, the game tells it’s own story, but couldn’t it just be a bit more obvious? The player could look at a tissue box to imagine a world where people live in a tissue, but they come to your video game, to get your experience, your ideas, your story. 

My Favorite Things

I love the little things, like the player dismantling when he dies, and the laser coming out of the head! You have great potential for making video games, and never give up!

Main Takeaways

Cohesive gameplay and sounds can make a game feel more put together!

It’s okay to imply a story; the players love that!

Making a game with a challenging goal makes the game more fun! (This is why my game isn’t fun…)

And lastly, if you start the game with a camera pointed at two stretched out balls levitating on each other, the player gets a feeling that this might be your first game… But we love first games! This is awesome! I love that you made this!  I look forward to seeing what you make next!

oy i have tah townload... ooofh... we'll seea...


bro i literally got a captcha on this message

is this a godot game? because i don't play games unless they're godot games...

that's a joke. not a very funny one. sorry, i'll delete this comment *whoops*

Not as scared as I'm scared of butterflies... Now those things are pure evil...

Cool game.

Found half of the keys.

Almost threw up.

five stars.

so true.... well anyway, cool game! I'll be sure to check out other projects you've done prior to this one

I was going to write a solemnly sardonic reply, but your comment broke me... It's so true, more and more of my content nowadays is just a fever dream.... I just want to be unique and funny, and that's where my mind takes me I guess...

Are you kidding me? That teddy bear is creepier than... I dunno, teddy bears are by default unnerving

Well you sure have a big enough mouth! :D

Gnarly!

Yeah I totally understand! 

That last thing you said hits different.... It's kinda like real life huh? 

it's pretty cool that you don't die right away, it suggests a lesson of perseverence

A dream of iridescent foam..... soap delirium... what's up with these names? Are we soap bubbles? Idk this is aweesome

So first of all, this game is incredibly suspenseful


Second of all, this game is incredibly polished


Also, how did you do the shaders, it's so awesome


Also i didn't realize that the spikes can pop your bubble, 


Also, hey, hear me out, what if you moved through a procedurally generated cave structure, then you were like pressing forward instead of just existing until you die?


Anyway, wow, this is pretty cool

Wait wait hold on! I was curious about how long it took you to write all the text? 


btw great game agaiin

Alright, alright, I dig it! Theme: You've got the germs and the mask and the vaccine, it's all related, but maybe the setting could have been like in a hospital or something else more cohesive? But it is a nice take on the theme, keep up the creativity!

I see this isn't your first game, I really like your previous one with the box moving forward, the more unique the better, you know? But I also really like getting powers along the way, nice job with that!

The art was great especially for your first time! It looks like you also rigged your sprites which gives a very interesting feel, so good job!

The mechanics were simple, but I liked the timing for hitting the germ thingies!

And while there was no music, your sound effects were good. I'm not sure why sound has it's own category. Anyway. Good job!

Keep developing!

(1 edit)

You're pretty much correct! Though my game probably does need work in lots of areas, folks are saying that the theme is gnarly, that they had fun, that the art is cool (especially the pixel train turning), the train movement and eating people mechanics feel great, and the music and sfx are cool, so I hope I won't lose too much points based on how unfinished and not challenging it is :/ though I suppose that will probably contribute to the fun category. 

I did say this to someone else but just in case you didn't see it... “the concept is you are exploring a theoretically deserted island with a derailed train and eating the natives to achieve isolation after escaping your crowded hometown in an 8 bit universe”

Indeed, were you able to experience drowning in your human form? I hear it's a hoot!

(1 edit)

I wasn't feeling very cozy when I started playing, but I feel slightly more cozy now. It is quite the cozy game. Kind of simple, somewhat easy to take in completely, (so lots of initial replayability which is really cool) but it's more special than other games. How much content exactly is there, and how long did this take you? I'm kinda curious :)

Duck on an Island

Hello Hobbes! I’m DataPotato and this is my review of your game. Your game is great and any criticism in this review isn’t meant to be personal or rude or to even to say that your game is awful, this is just one perspective on your glorious game and I just want to give some advice where I can. Always remember Hanlon’s Razor, "Never attribute to malice that which is adequately explained by stupidity,” and yes this introduction is copy-pasted, now let’s get into it by relevant categories!

TL;DR: ooh

Presentation:

Duck on an Island. Quaint. Simple. Lovable. I want to duck on an island! So let’s do it. Let’s do it. Alright. 

WOW that blue is the same! Awesome!!! 

Heeyyyyy I love a good comic strip start! 

I feel like a duck on an island. Let’s get into this.

Story/Fantasy/Premise

Duck. Stranded. Isolated on this island… No communicator??? Hmm someone’s been playing a bit too much animal crossing…. Anyway, collecting pickles… Vibing… I kind of want to stay… But i collect all four communicator pieces, and all four pickles… go to the table with my glue and hammer, wiggle my adorable duck hands, but nothing happens. After 4 full game attempts, it looks like I really am isolated…. Forever…. Listening to this duck on an island tune….

Wondering….

Sound/Art

You know you’re getting five stars right? You are. You are getting five stars. Did you really record these on real instruments?? And these sound effects? This is all just so great…

The art is geoaoeurgous. Everything fits. Everything combines to create the perfect setting. A duck on an island.  

Gameplay/Mechanics

Arguably the most contraversial aspect of this game. It’s a point and click adventure. Arguably one of the least engaging genres. But if you can pull off just the right amount of thought required, interesting interactions, and have a good fantasy, then it can work just fine! And that’s what you’ve done here. This is the perfect point and click adventure. But could it have better as a different genre…. Well I think one of the advantages of point and click is the focus on the environment, so I would say that better is an oversimplification. I say that the mechanics contribute to the theme, but I do like being able to move left and right and explore, maybe swim in the water, jump on the hut, I dunno…

But then that table. This is the reason your game is a ducksterpiece. You go into a hut. Interact with a table. And probably glue your communicator back together. I think this game is a pleasant but small experience as is, but could improve from having more stuff. But that is a very good place to be. Much better than having a game that has loads of weird stuff but doesn’t work at all, like my games typically.

Oh yeah and I’m addicted to collecting stuff and having inventories, so yeah that’s awesome.

Funness

What constitutes as fun? I’d say enjoyment. And I thoroughly enjoyed this game. Could it have been more engaging, more replayable, more challenging? Yes, but it didn’t need to be. But more features would have made it more fun and engaging for a lot of people. 

Polish

MWAH! Those little things. Those little things are great! I love the mute button. I love the tophat guy easter egg. Water animation.  Water transparency. And even space bar mutes! Wait hold on… That’s an event system thing… Lol you can beat the game just by spamming tab and space… Whatever! That’s not the point! This game is amazing is the point!!!

Hey what if we could move behind the tree? I find hiding behind things to be especially fun.

The only thing that looks not polished is the pixelated text and the pixelated movement, but it looks like you may have had some of the same problems I did with pixelated stuff and anti-aliasing and all that garbage ARAHH. 

PICKLE SIDE QUEST???? Sweet ;) and the fact that it says aquired…

I was about to say that there was something weird going on with the fishing…. But that’s me isn’t it…Oh man…. Lol…. You’re a real one, hobbes….

Final Words

This truly is a ducksterpiece….

I betcha wanna know what I’m rating….

well I’m not gonna tell you, but I think your best spots were sound and creativity and your slightly less best spots were funness and mechanics, which don’t get me wrong, your game is still the best and deserves first place in every category ;)

Thank you! I was originally going to have the text in the game but then due to errors that took hours to resolve I had to change things up... But thank you!

Survey Mission Gamma-9B

Hello NebulaOblivion! I’m DataPotato and this is my review of your game. Your game is great and I don’t mean to be too critical, this is just one perspective on your glorious game. Always remember Hanlon’s Razor, "Never attribute to malice that which is adequately explained by stupidity.", and yes this introduction is copy-pasted, now let’s get into it by relevant categories!

Presentation:

Wowie! First of all the name. Awesome, makes me want to play so badly! The thumbnail is epic and the font is like a corporate mission file label, though you might get more mileage out of a cool space font, idk, i’m not a graphic designer, well i guess technically i am, anyway…. The itch page is also really cool! And then we enter the game….

I am an astronaut. I explore my spaceship listening to a serene space song, a piece that melts my mind and heart. But I have the courage to continue. In the isolation of space I explore my shuttle as if seeing things for the first time. Lights and shadows reflect the combination of nature and emptiness and my manmade metal mishmosh spaceship. My infantile suggestions to my body are often met with cynical jokes, as I wish to stare into my fridge. Perhaps the movement and jumping feels a bit strange, but it does not wake me from my waking dream. The emotions I feel now are new ones. But with time comes the realization that my ship is piloting itself, and maybe I should check on it.

An oort cloud. My favorite kind of cloud. I need to navigate manually. I have a purpose and it fills me with conviction! I exit hyperspace and there it is. The infinite outerspace now closing in in a wave of rocks. I fire a laser on accident and the shock flows through my body. The action is on!

Narrowly clipping several asteroids but cushioned by my high-tech shuttle I make my way to the goal projected by my spacecraft. At this point my documentation pauses while I ponder the asteroids and their purpose.

And suddenly we’ve found a planet, rich in something, I dunno, but it’s gonna make me rich. And then another pirate comes, and he totally tries to kill me! But I accidentally loop behind him and bust him to bits! The smile on my face is on my face… And that’s it. I did it. 

Wow… Reality check…. ooof…. Ok, I’m DataPotato, and I’m reviewing this game…. My only qualms were in the space fight and the lasers which kept scaring me…. This was seriously such a great game….

I go back to my ship, and stare at the outside of my fridge for the rest of the day…

This was not a usual review, but the game was just such an experience… Everything, from the art to the music….

Thank you! I'm thinking about updating it a bit after the jam!

Innocence is a side effect of idleness. Sin is the wilted fruit of determined labor.

Somewhat difficult to pinpoint, yes, but let’s just call it “exploring a theoretically deserted island with a derailed train and eating the natives to achieve isolation after escaping your crowded hometown in an 8 bit universe”