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(4 edits) (+1)

1. This game was inspired by Legend of Zelda, so you ain't wrong there! :D
2. I'm glad you can appreciate its quirkiness, that was done on purpose ~ So I have succeeded in my job for it to be noticed by others too ^_^
3. Our composer and SFX artist hasn't worked on chiptune music and chiptune-SFX before this game, he tried his best :3 Even if I do agree, in the name of being impartial and objective
4. The game is a bit more quick-paced than I had intended, I do realise this

5. This "arrow" is actually a wrench :D And far as I'm aware, it can only be hurled when fully-charged. I had originally intended for Dokka to be able to perform melee attacks with the wrench at the press of a j-button. And only when held down and fully charged, she would be able to throw her wrench. We unfortunately didn't have time to implement that :(

6. There is just one boss-fight, after which the game ends. I haven't gotten that far myself so I don't even know what the boss I myself designed looks like inside the actual game yet :'D (I'm the designer behind this game, I don't draw the sprites. And Iv never had the time to show me what it looked like because we were running out of time and he was hard at work already as is!). There's also an ending to this game ~

7. For the boss to telegraph its intentions is a good suggestion, and something I agree with

Thank you so very much for your critique, friend! ^_^