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(+2)

Hey!

Quirky little game! At first I thought it was a bit too hard, I died over and over and felt like it was unfair - if others feel the same it might throw them off from trying. Mainly things as being shot by enemies I couldn't even see yet was a bit annoying.

Once I adjusted my mindset and took things more carefully though, I did appreciate it a lot more! The graphics were simple, lowkey reminded me of oldschool cdi games! The soundtrack, quite a banger, but did get a little repetitive as I spent more and more minutes playing haha. The SFX were mostly good, some felt slightly out of place but not to the point that I thought it'd get annoying.

The charging an arrow mechanic was cool, however the game was a bit too-highpaced (running around shooting and dodging) for me to fully grab whether charging the arrows actually had an impact; nonetheless, I shot all my arrows fully charged!

I made it to the bossfight (not sure if there is more than one!) and unfortunately gave up after a few deaths due to work coming up (might revisit later!), but I did like the design of the boss! Gave me quite some bullet hell vibes - I like those! For future improvement you could look for ways for the boss to "communicate" to the player what to expect, so the player can repeat and learn based on those tells.

Thanks for your submission!

(4 edits) (+1)

1. This game was inspired by Legend of Zelda, so you ain't wrong there! :D
2. I'm glad you can appreciate its quirkiness, that was done on purpose ~ So I have succeeded in my job for it to be noticed by others too ^_^
3. Our composer and SFX artist hasn't worked on chiptune music and chiptune-SFX before this game, he tried his best :3 Even if I do agree, in the name of being impartial and objective
4. The game is a bit more quick-paced than I had intended, I do realise this

5. This "arrow" is actually a wrench :D And far as I'm aware, it can only be hurled when fully-charged. I had originally intended for Dokka to be able to perform melee attacks with the wrench at the press of a j-button. And only when held down and fully charged, she would be able to throw her wrench. We unfortunately didn't have time to implement that :(

6. There is just one boss-fight, after which the game ends. I haven't gotten that far myself so I don't even know what the boss I myself designed looks like inside the actual game yet :'D (I'm the designer behind this game, I don't draw the sprites. And Iv never had the time to show me what it looked like because we were running out of time and he was hard at work already as is!). There's also an ending to this game ~

7. For the boss to telegraph its intentions is a good suggestion, and something I agree with

Thank you so very much for your critique, friend! ^_^

(+1)

Hi! Thank you for playing, I'll try my best to fix the issue with the camera, I agree it may be a little too short, I got an idea to mitigate the issue with the music, having 1 or 2 more to switch places with that one may solve it. Could you tell me what SFX felt out of place?

I'm sorry, but what do you mean about charging the arrows? I don't quite get it.

That one is the only boss, and yeah, I make a lot of bullet hells, I'll try to make some visual effects for the attacks he is going to make so the player can prepare.

Did you use the crafting table? You can upgrade your damage and max HP, and even heal there, if it's too hard you can farm the enemies for loot in previous levels.

Iv, by the arrow he means the wrench, as I had explained above