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I love the rust mechanic, and the graphics and soundtrack work really well together. 
As other commenters have pointed out, the rust mechanic can create a negative feedback loop, where I simply can't advance further.  

I'd love to see a couple tweaks to that mechanism, as well as a sound fx that emphasizes the rust build-up (like rusty grinding gears gaining in volume and adding psychological pressure).   

Or maybe something that made the decision of where to quit a strategic choice -- like if on the next run you can use the last robot's body for spare parts? 

In any case, that's all nitpicky stuff -- it's a fun game, and nice job putting this together within the time limit! 

(+1)

these are great suggestions. Thank you. I think for now, as an accessibility update, I will remove the rust damage applied when falling. We can see how that feels going forward. And then after the jam I would like to aplly some of the additive elements you described, like the robot bodies and grinding gears sfx! great ideas!

hotfixes are in! https://loteque.itch.io/rustyrobot/devlog/545560/some-fixes-based-on-everyones-feedback-thank-you