The vampire is sooo cute!
pxlpush
Creator of
Recent community posts
Fun game! Would recommend to friends, Lot’s of space for puzzles in this design…
Would be nice to move a little faster. reminded me of this game: https://www.youtube.com/watch?v=u6Tfo8j2nV4
Played this at the showcase. multiplayer madness! We got some good laughs and the competition was fierce! Playing vs another person is fierce reminds me of all the best moments from like bomberman somehow. I think it takes a little to0 long for the charge shot to charge up IMO. I love the stunlock mechanic when blocking a charged shot (unless I am the one blocking. lol) Characters a ADORABLE!
Played this at the showcase. multiplayer madness! We got some good laughs and the competition was fierce! Playing vs another person is fierce reminds me of all the best moments from like bomberman somehow. I think it takes a little too long for the charge shot to charge up IMO. I love the stunlock mechanic when blocking a charged shot (unless I am the one blocking. lol) Characters: ADORABLE!
really like this game. Super clean interface, easy-to-understand rule set that unfolds into a fairly deep decision tree. I <3 the graphics and graphic design! I could see myself playing this on steamdeck for exteded play sessions or on my phone while waiting for a train or something. (I think it could use a hyper-geometric probabilities analysis? ) Not sure if the intent is to force me to lose on some runs. In any case I don’t believe there is a fundamental flaw in the design or anything like that. I think we just need to fine tune the distribution curve a bit to push the player in an intentional direction – at least in the beginning. I don’t know though. I find it quite enjoyable as is. (awesome cantrips btw!!)
really like this game. Super clean interface, easy-to-understand rule set that unfolds into a fairly deep decision tree. I <3 the graphics and graphic design! I could see myself playing this on steamdeck for exteded play sessions or on my phone while waiting for a train or something. (I think it could use a hyper-geometric probabilities analysis? ) Not sure if the intent is to force me to lose on some runs. In any case, I don’t believe there is a fundamental flaw in the design or anything like that. I think we just need to fine tune the distribution curve a bit to push the player in an intentional direction – at least in the beginning. I don’t know though. I find it quite enjoyable as is. (awesome cantrips btw!!)
Awesome Entry! I love this genre: survivors like of bullet heaven. Super cute art! movement felt pretty good. I made a video so you can see first impressions! I hope you find it helpful. Thank you for sharing this with us! https://youtu.be/BefqKV7HYp4
I appreciate y’all! I know it’s difficult to update to godot 4 if your project deploys to web. I understand about the AUR thing. I’ll message that package maintainer next. What I’ve gathered is Godot has changed the reference “godot” in linux pkgs to point to 4 latest instead of 3 latest so when u dl and install from AUR the pkg manager compiles with the wrong version. So, I’ll ping the maintainer next. Thanks for all your hard work. I can’t wait to try the new features!
App is not launching from itch.io app on linux Manjaro. Attempting to Compile results in OS package manager compiling against godot4 instead of 3.5.2. (Package is from the AUR -Arch Linux- repos.) There doesn’t seem to be a straight forward way to DL a functioning latest version for linux, without doing some serious editing to the build scripts.