Out of curiosity, how far did you get in terms of fleshing out the additional elements of Disaster Response Division? Which mechanics do you have drafts of, and which are completely unwritten? I'm interested in how you approached the game's design and the direction you planned on taking.
Well, I had ideas to sort of port over as much as I could make sense of. I want to make a thing of creating and using a map in different sectors and wanted to get some sort of bridge between safehouses as recharge points on missions, to being settlements as found in D2. I want to make rogue agents and hunters a big and dangerous thing, but there’s a challenge there in not making them cartoonish.
A lot of the stuff I’ve got written down right now beyond MVP 0.1 is existing text from the couple of game wikis I’ve referenced for the various activities/mission generation stuff as I haven’t refined that yet through the lense of DRD/LUMEN.