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Well, I had ideas to sort of port over as much as I could make sense of. I want to make a thing of creating and using a map in different sectors and wanted to get some sort of bridge between safehouses as recharge points on missions, to being settlements as found in D2. I want to make rogue agents and hunters a big and dangerous thing, but there’s a challenge there in not making them cartoonish.

A lot of the stuff I’ve got written down right now beyond MVP 0.1 is existing text from the couple of game wikis I’ve referenced for the various activities/mission generation stuff as I haven’t refined that yet through the lense of DRD/LUMEN.