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This game is slow-paced and repetitive by design and intention. Dumping a dookie on that is like complaining "pOkÉmOn StIlL hAz Da BaWd GwApHiCs In GoD's YeAr Of 2022" or "tHe CoMbAt In FiNaL fAnTaSy Is SlOw, ArChAiC aNd tEdIoUs". Oh yeah, you use turbo-button for your chess-games too I assume? And yes, the best thing in music is the graphics, durrrr

This field needs more experimenting, this industry needs more people like you! Videogames are not only a form of media but also objectively works of art. Some of the art may be bad, but art regarless! And people like you remind me of that ~ And people like you are needed to make more people remember/realise this!

Based on your description, you have the curiosity and child-like wonder of a designer. As a fellow designer: Candid moment for Kim over here, I'm tearing up. God you are such a wonderful human-being!! Keep tinkering on about with different mechanics, find out what makes them tick! Let "Not-Only But-Also" cook! Nay, I will personally order a subscription for spatulas, incredients, pots and pans right to your doorstep personally!

About the idea of your game changing: You hinted at this in my Dokka's comment section. The crossover is now complete, and now I understand everything. I'm glad that leap happened though! Sometimes the best ideas are born from the fate-iest of leaps ~ <3 Also, it demonstrates your ability to adapt as well as your ability to practically make two games out of thin air IN FIVE DAYS. 

Also, correction: "That's what I want people to WALK AWAY with from this experience". Eh, eh? Okay, I'll grab me coat ; w ;

Ps: It would genuinely be an honour to get to work with someone like you in whatever game you may end up hatching in the future ~ That is the Mystery Egg I'd gladly walk miles for :') <3 Unintentional walking-reference to Pokémon GO that I've recently began playing a lot again? Well I'll be ~