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(+2)

I'm not normally a fan of text based games personally, but this one oddly felt very interactive to what I've seen in the past. GJ!

Super interesting point about the interactivity. We'd originally planned on a point and click game, and the twine was a playtest for the narrative & puzzle logic. When we got closer to the deadline and scaled down on the scope, I wonder of that point and click sensibility was baked into the text.

Thank you for playing!