Really cool! the track itself I think could be improved but I like how there were different sandcastles you could get randomly. I feel like not all of them fired when they were supposed to so it was a bit awkward, and the fact that I had to get a 'running start' to place down an object where I wanted was awkward, but presentation wise and the core gameplay was really solid. Well done!
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Without the running start it was almost impossible to have the players be able to have enough towers down to kill the first enemies, and idk what you meant by not all towers firing when they are supposed to as some of them fire every few turns. I had tried to make a thing in the menu to show how often they fired but I was changing so many of the stats last second I just had to cut it.