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Thanks. Its shame because I love the ending. The map should help. If you pull it up, just look for openings in the room layout. I had a few people playtest and it seemed pretty common that those who weren't into metroidvania's had more trouble than those who play them. So that's something I still need to think about. Who my target audience is and how to make it more accessible to those who don't usually play metroidvanias. If it helps any, the map is symmetrical, so if you found any power up after the first, you can find the other powerup easy enough once you notice that the map is symmetrical.