Very cool project! I think you nailed a very clear atmosphere, and I liked how easy it was to get around areas. It was quite rare I had trouble doing what I planned to do. I'm not great at metroidvanias so I got a little lost and was uncertain what to do past "running & gunning" but I'm expecting there was a corner / turn I missed somewhere to unlock something
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Thanks. Its shame because I love the ending. The map should help. If you pull it up, just look for openings in the room layout. I had a few people playtest and it seemed pretty common that those who weren't into metroidvania's had more trouble than those who play them. So that's something I still need to think about. Who my target audience is and how to make it more accessible to those who don't usually play metroidvanias. If it helps any, the map is symmetrical, so if you found any power up after the first, you can find the other powerup easy enough once you notice that the map is symmetrical.