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(+1)

The UI, artwork, and design of this are all impressive, yet still feels a little clunky at the same time, like it never fully comes together. I felt like it could desperately use a bit more audio. It also seemed to punish the player by moving time forward when the mouse clicked anywhere, even without actually interacting with anything. As someone who doesn't have a facebook, I'm not sure how much more I could have really gathered, due to facebook requesting me to log in ^_^ Cool ambitious game design, although it's not exactly my cup of tea. I had fun typing my own responses to the text messages and it was interesting getting the backstory through the text messages.

I am trying to figure out how to make a workaround for social media ideas to make it more accessible to more players but keep the entire ARG feel.  We already started with some fixes focusing on time management and clue-appearing flow and order. Thanks for playing ;)