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(+1)

First things first: I played the older version, so some of these things might have already been addressed. I had a lot of trouble finding some of the hotspots. First the thistle tops (but that was probably just the wrong order), but especially the vines. It took me a bit to find the sweet spot to hit them. The following puzzle I solved completely by accident because I had no idea what to do. But I'm bad at sound puzzles and don't really like them, so that's no surprise.


You managed to evoke this dreamy feeling perfectly. The feeling of a place where nothing and everything makes sense at the same time. The art goes very well with it. I especially love the river scene. It's just beautiful. The music and sparse sound effects worked very nicely too. A really intriguing game. :)

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Thank you for playing and finding our game beautiful and intriguing! 

It seems we have to find the better way to show hotspots in the future. We don't really want to use text for this, I think the best way is to design the scene that way the player would know what to do. Still working on that.

Sound puzzle needed more time, we're aware of how troublemakers them - sound related riddles - can be: some play games mute, some just don't like sound puzzles;). We just had that in our GDD and followed the script; however, we'll be finding the best way possible to balance sound puzzles in the future by making them more intuitive and even playable without a sound produced.

At some point we had too much going on the Field scene, so the freshness and overall simplicity of the River scene is something we wished for after squeezing through the mare portal.  Glad you loved it!

P. S. We just fixed the dialogues to be rescaled to the played screen resolution (hopefully, this works). And, like, 1 collider checkbox in the Flow scene (after the River). No content, just the updates allowed - for the best played experience.