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I really love the idea of not being able to control the player, but rather spawn troops you can control. I think we only saw these in 2d base defense game like Age of War, but I like this approach a lot more, and I think it has a lot of potential.

What I felt the most confused, were the roles, each chicken had. I didn't knew which could do what, so I just spawned random chickens to hopefully get the right one to do my job. And I feel like it would be a lot easier, if we dont get all the abilities from the first minute of playtime, and rather explore and use the chickens we are given at the start and then slowly over time get more and more advanced chicken.

Other than that 10/10 Game and cute chicken

Thank you so much for your time playing and giving feedback, it's really kind what you say and I agree with the feedback about how confusing the design is. I'm really excited to do a rework and make it a more full experience and if it's okay I'll reach back when I think I have it to get your thoughts once more ♥