Love the eerie, dreamlike atmosphere! The music and sound effects were especially compelling. The level design had some nice loops to it, with inaccessible areas being teased at a nice rate so that I could look forward to the new abilities that would get me there. My biggest piece of feedback is to focus on making the combat feel weightier, so that the player feels more in control. Things like increasing the damage range, giving the enemies more knockback, and maybe having them flash when they take damage would all go a long way towards making the player feel less like they have to take damage any time they encounter an enemy. But overall, really great work!