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(1 edit) (+1)

I really enjoyed the experience of an abstract interactive story, the simplicity of gameplay made it easy to stay engaged with what was going on.

Great choice of music for the game, maybe if there was some option for the player to choose the music when starting or between some events in the game, it would be a fun bonus in the experience.

Maybe if there was a more explicit pause for the player to decide to interact or not, it would already help the immersion of the story.

To help with one bug fix, when I tried to go to the mall in the third run, the game stopped and reported this bug to me, to solve it I had to reload a few times hahaha, but that didn't ruin the game, I could make other choices in this run and showed me more interesting options.

Congratulations on the innovative idea and very well executed :D

~Nicolas

(+1)

Appreciate the feedback and report on the bug (that is super helpful, and is fortunately an easy fix, so thanks so much)!

Choosing between tracks was the original plan, along with some UI that would better sell the whole Walkman thing. Unfortunately, this was all cut due to time. It's being implemented now though! Glad to hear that you think it'd add to the experience; makes me feel like I'm not making pointless additions, haha.

And yeah, with the feedback I'm getting, it seems being able to walk past choices isn't too popular, so I've definitely got to change something with how that works. Still thinking about exactly how I want to approach that. Making the points where choices pop up more explicit seems like a great start. A sound maybe? A little animation? You've got me thinking...

Thanks so much for sticking with it after running into the bug, and just generally taking the time to play and comment!