Thank you so much for the feedback! Maybe we could try scaling the level size and the number of pieces depending on player progression.
Desemprego por Amor
Creator of
Recent community posts
I am so thrilled that this is your first game!
Congrats for your work!
I need to point out some stuff that might be useful to improve yourself, and that's what game jams are about.
Welp, to start it, we should talk about mechanics. I think there could be a better way of spawning enemies. They just keep coming like crazyyy from the same spots and if I find the spawnpoint I can just keep shooting at it and I won't be in trouble. So, it would be easy to break highscores in this way.
Also, there is a bug, that I get to some level that I will fall through the floor and I can't play anymoer, so I have to close the game and re-open it to be able to play it again.
It is sad that there is no music, it would give more personality to the game.
Anyways, with improvement, gameplay would be cooler. I like that it is a frenetic game and I like the way we aim at the enemies.
Keep on doing it and improving yourself! For a first game (and also considering the time given), you did a nice job!
Congrats!
I am so thrilled that this is your first game!
Congrats for your work!
I need to point out some stuff that might be useful to improve yourself, and that's what game jams are about.
Welp, to start it, we should talk about mechanics. I think there could be a better way of spawning enemies. They just keep coming like crazyyy from the same spots and if I find the spawnpoint I can just keep shooting at it and I won't be in trouble. So, it would be easy to break highscores in this way.
Also, there is a bug, that I get to some level that I will fall through the floor and I can't play anymoer, so I have to close the game and re-open it to be able to play it again.
It is sad that there is no music, it would give more personality to the game.
Anyways, with improvement, gameplay would be cooler. I like that it is a frenetic game and I like the way we aim at the enemies.
Keep on doing it and improving yourself! For a first game (and also considering the time given), you did a nice job!
Congrats!
I am so thrilled that this is your first game!
Congrats for your work!
I need to point out some stuff that might be useful to improve yourself, and that's what game jams are about.
Welp, to start it, we should talk about mechanics. I think there could be a better way of spawning enemies. They just keep coming like crazyyy from the same spots and if I find the spawnpoint I can just keep shooting at it and I won't be in trouble. So, it would be easy to break highscores in this way.
Also, there is a bug, that I get to some level that I will fall through the floor and I can't play anymoer, so I have to close the game and re-open it to be able to play it again.
It is sad that there is no music, it would give more personality to the game.
Anyways, with improvement, gameplay would be cooler. I like that it is a frenetic game and I like the way we aim at the enemies.
Keep on doing it and improving yourself! For a first game (and also considering the time given), you did a nice job!
Congrats!
Amazing, feels like a modernized Asteroids, great mechanics, AMAZING art, great music, but I think that it is too hard to play. Maybe the mechanics are a bit hard to master, but anyways it is a great challenge and maybe I am just a noob and I don't consider that as a rating parameter. Anyways, I think there should be more elements to improve fun here through the game. Maybe some upgrades, I dunno, but there is room for improvement on the game design. Anyways, it is an amazing game!
Congrats!!!
Great game, with some great mechanics idea. But with time, oyu could develop better level design to have more complex puzzles and that would be great. Also, I think there should be improvement when we talk about the art.
I freaked out when I found the delorean, but to be honest, that would be cooler if it had more context to put it there. It was kinda random.
I liked playing it. That was fun.
Congrats, keep improving.
I like that I found a survival game in here. I liked it, but I want to point out that it was a bit confusing to get the game for a second. I know there is no such time to add a tutorial, for example, but that would be cool. Anyways, I like the art, it remembers me "Realm of the mad god", but there is room for improvement and it's barely understandable that there is a day & night cycle, It would be cooler if maybe the color pallet changed for each cycle. And maybe for a jam, it's risky to do a survival game, but I think if you keep working more on it, there are more you can take out of this idea and improve the game. I find impressive that you made a crafting system and an inventory. Congrats.
I had a great surprise when the platform game turned into a hack n' slash. This transition was amazing. I think the game is cool, you can have fun playing it and learning to fight when you are on hack n' slash mode. But there are some issues related to the art direction, For example, the energy balls that 2d enemies throws on you looks so off, it is just like something that came out of a preset and doesn't match the enemies aesthetics. Some post fx looks weird, like the tv screen effect, doesn't sell it and the music seems a little off too. But that's fine, just something to take some attention when making your next game :D anyways, it's a cool game, congrats!
This game was pretty entertaining to play. I laughed a lot with the songs, all the bands names (DrumDrum is the best lol). I think the best part of this is how you nailed the theme, going to a direction i didn't see any other game taking it during this jam. Not a retro game, but a game about retro music. Congrats for your idea.
I liked how the story was presented in a simple and direct way to go straight to the gameplay. The levels are very concise and the controls are very easy to learn. The possibility of choosing the character is interesting, maybe if there were different events for the journey of each one of them it would be an incredible improvement for the game.
Congrats for the game and keep it up :D
~Nicolas
Very well implementation of the mechanics of the great Space Invaders, the bonuses to improve the shots made the gameplay very cool.
As other comments have already said about the bug with the shots running out, I'm not going to be repetitive, because the game was fun and well done, certainly with more time and specific adjustments it would be even better.
Thanks for the nostalgic experience :D
~Nicolas
I really liked the art and the idea of mixing Pong and Space Invaders together, with some additions it would already be a cool mobile game to pass the time, with more levels and ways to fight enemies.
Bonus points for the chosen engine being Godot, I'm happy to see more games being developed on it <3
Keep it up comrade :D
~Nicolas
I really enjoyed the experience of an abstract interactive story, the simplicity of gameplay made it easy to stay engaged with what was going on.
Great choice of music for the game, maybe if there was some option for the player to choose the music when starting or between some events in the game, it would be a fun bonus in the experience.
Maybe if there was a more explicit pause for the player to decide to interact or not, it would already help the immersion of the story.
To help with one bug fix, when I tried to go to the mall in the third run, the game stopped and reported this bug to me, to solve it I had to reload a few times hahaha, but that didn't ruin the game, I could make other choices in this run and showed me more interesting options.
Congratulations on the innovative idea and very well executed :D
~Nicolas
I really loved the idea of a puzzle game together with being able to build your own train line, the feature of being able to upgrade the tracks by joining them was a nice surprise.
As a 3D artist on my team i was very happy to see another 3D game in game jam with an a retro theme, with so many games in pixel art, great job with the modular tiles.
With a few more visual polishes and a fuller UI it could easily be a successful mobile game.
To improve the ux, maybe give the player small hints of the differences between the dark green tiles that are apparently is on a high ground on the terrain.
Thank you for the pleasant surprise and congratulations to the developers :D
~Nicolas
I was really surprised when playing this game, the art is simple but executed very well and you could see that the artist knew where he wanted to go with the monochromatic style along with the retro style.
Even using mechanics from a conventional platform game, it was still fun, the inertia and momentum to move between platforms was very well done and challenging to complete the stage (If there is an update for the second stage, I look forward to it).
If there was a song to accompany it would be amazing, I was looking to see if my headphones weren't turned off hahaha.
Congratulations to the developers and much success in your games comrades :D
~Nicolas
I really liked the feeling of sci fi horror game, the idea of hunting for clues as an inspection robot is very interesting, the soundtrack helped a lot to get into the story + the art was very well executed and followed the retro game proposal very well.
The only point to improve was the issue of few interactions in such a large environment, at times I found myself lost and passing through the same corridor several times, maybe if the environment was a little bit smaller or with more interactions it should already solve it.
*** as a huge fan of Alien movies i really liked this game and make me feel a little bit scared and surprised, congrats to the artists and devs :D
~Nicolas
I like the mechanics of inventory and item collection, very well worked + the sound and the story were interesting, but I feel that the environment could be filled with more items / interactions.
In general, this game was one of the best of this game jam and follow the theme with excellence, congratulations to the team :D
~Nicolas