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This does an excellent job in capturing the frantic feeling of a missing persons case. The art is very strong, and I love all the ARG aspects. One thing that majorly affected my playthrough is that I don't have a Facebook, and therefore had a large portion of the game closed to me (you can't see friends, check-ins, etc without an account). Though on that note, it's worth mentioning that nobody I know has a Facebook either, so it may be a larger percentage of the player base than you expect who would run into the same issue. I think one thing I'd also look into is that the clock felt like it ran down too quickly- it seemed like every literal mouse click was progressing it. Maybe instead, if when you opened an app it would tick up by 10 minutes, but not tick up further until you switched apps. Or something like that? Either way, I thought this was a really affecting experience that had a lot to say. I got two bad endings, but would be interested to find out more about the other possibilities. Great job!

I actually recorded my playthrough. If you want to see my impressions as I played, you can see it below. Hope that can be useful! 

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Oh, wow! I am truly impressed. Mostly by the fact that someone spends this amount of time to play, record and put actual effort to analyse and provide valuable feedback to our game. 

We are currently working on additional fixes related to time management, time-gated event issues, two additional NPC and the flow of collecting clues. I find it a bit difficult to decide how to fix the "social media" part of the game as anything except Facebook doesn't allow to set a post at a custom time. I can move profiles to Facebook pages (not so optimal but most information can be visible without logging), make a custom webpage that simulates social media flow or make it in-game (it backfires at consistency with the overall ARG idea). 

I am glad that you like the game and your video really, really made my day :)

Very glad it could be helpful 😀 Excited to play the next version!!