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(+1)

I have a great idea for chapter 2: a big maze where you have to survive for like 3 to 5 minutes while there is a robot that shoots if he sees you. Basically just a randomly walking shoot camera (<- I mean these shooting things that are already in the game.) you can hide from the robot by going under a table or in a locker. But if the robot sees you when hiding, he knows that you are under the table or in the locker. He also chases you around corners.

That could be neat, and we do already have plans to implement turrets that can walk around, although I'm not certain that the waiting aspect would mend well with the fast-paced aspect of the game, but hey I might be wrong XD

Everything else sounds really good though, and hiding from the walking turrets will certainly be a means to get away from them apart from running, just like you can hide from the Roof Turrets (which is the name of the "shoot camera" you're referring to👍)

Thanks for the feedback and ideas!

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nice! but if the walking turrets see you and you hide, they should open the locker or look under the table just like a human would do (but a human would see you when you are under a table but you know what i mean)

Of course! It makes sense that if they saw you go somewhere, they'll check that place. The same should go for when you're hiding somewhere, we'll figure out how to make that work!👍

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Thanks! Many games just ignore that and that isn't very fun. But if you go around a corner (so he doesn't see you but he knows you are there) and go under a table, he didn't see you while you went under the table, so you are safe. That's all about the hiding mechanic i think. But you don't have to add it!