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jipjang

6
Posts
1
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A member registered Jun 17, 2023

Recent community posts

Thanks! Many games just ignore that and that isn't very fun. But if you go around a corner (so he doesn't see you but he knows you are there) and go under a table, he didn't see you while you went under the table, so you are safe. That's all about the hiding mechanic i think. But you don't have to add it!

(1 edit)

nice! but if the walking turrets see you and you hide, they should open the locker or look under the table just like a human would do (but a human would see you when you are under a table but you know what i mean)

Of course thanks for helping me with the wallrun!

You can simply copy and paste the shooting things code if you want.

I have a great idea for chapter 2: a big maze where you have to survive for like 3 to 5 minutes while there is a robot that shoots if he sees you. Basically just a randomly walking shoot camera (<- I mean these shooting things that are already in the game.) you can hide from the robot by going under a table or in a locker. But if the robot sees you when hiding, he knows that you are under the table or in the locker. He also chases you around corners.

(3 edits)

I really love the game! The combination of stealth, action, parkour and puzzle is perfect! But the wallrunning is a bit weird, it could be way smoother like if you start the wallrun while moving up, you move down immediately which doesn't feel smooth. You could make the gravity lower when wallrunning and if you reach the max wallrun fall speed, you stop moving down faster. And maybe there could be a mode that doesn't have time, so you can play it the stealthy way.